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The
second part of the book contains seven chapters that are the core of the
book — the habit change program itself. This is necessarily generic
but is supplemented by seven specific guidelines (in the third part of the
book) covering nervous habits, sleeping problems, health and fitness problems,
relationship problems, shopping and spending problems, excessive leisure
problems (including problematic Internet and video game use) and problem
gambling. As the authors point out, each reader "will take the same
first steps, take a different direction, then meet together to complete
the journey."
The habit change program contains
many self-assessment exercises that can either be used for self-help or
adapted by practitioners to help their clients. Much of this section is
a step-by-step guide and provides detailed instructions for eliminating
specific habits. The theoretical basis for effective habit change is based
on the well-known stages of change model developed by James Prochaska
and his colleagues (precontemplation, contemplation, preparation, action
and maintenance). Many other areas of psychological theory underpin the
program (habit formation, the role of reinforcement in behaviour, the
basics of behavioural therapy, relapse prevention, cognitive therapy and
cognitive-behavioural therapy, etc.) in addition to addressing behaviours
that go beyond habits (addiction, obsessive-compulsive disorders). The
latter, these behavioural excesses, are only examined briefly; but again,
there is an implicit assumption that gambling does not fall under these.
The authors' habit change program
includes self-help assessments on many important (but predicable) aspects,
including why changing behaviour is difficult (fear, disgust, excuses,
denial) and self-help behaviours that can be used in conjunction with
the program (breathing, muscle relaxation and meditation exercises, etc.).
Some of the program case studies, such as Changing the Way You Think (Chapter
9) use gambling scenarios as examples. Gambling practitioners will obviously
find these the most helpful.
The third section outlining
specific habits to break is a mixed bag in terms of underlying theory
and the chapter layouts. There is no common structure to the chapters
(13 to 19), although this may reflect that they cover such a diverse set
of bad habits. Some of the chapters included background research in the
area (e.g., Nervous Habits, Sleep Disorders) whereas most chapters featured
little research. The chapter on gambling was primarily concerned with
cognitive distortions. While important, there are many other aspects that
could also have been covered. The final section includes just one chapter
that centres upon family and group habit change with a small section that
is a selective list of follow-up resources.
The book is generally well
written, which is not surprising given that one of the authors is a freelance
writer! It is readable, logically and systematically organized, and has
plenty to engage those who follow the program. Academics may be irritated
that few references are provided but the book is not aimed at them. It
has been written in a way that both the general public and busy therapists
will find valuable. It's my guess that many practitioners with a cognitive-behavioural
bias working with people who have gambling problems will be very aware
of the strategies in this book (theoretically, at least). However, the
case study approach that is laid out is still useful to those individuals.
My only real gripe is the implicit assumption the authors make that problem
gambling is not really an addiction like (say) alcoholism.
This book review was not
peer-reviewed. Submitted: May 7, 2002
Mark Griffiths, PhD, is
a professor of gambling studies at Nottingham Trent University, and
is internationally known for his research on gambling and gaming addictions.
In 1994, he was the first recipient of the John Rosecrance Research
Prize for "outstanding scholarly contributions to the field of
gambling research." He has published overt 100 refereed research
papers, numerous book chapters and over 250 other articles. His current
interests are technological addictions, especially computer games and
the Internet.
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