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Slot
machine structural characteristics:
Distorted
player views of payback percentages Kevin A.
Harrigan, E-mail: kevinh@uwaterloo.ca Abstract This paper presents a sample three-reel
three-coin slot machine game with a bonus for three coins, and a true payback
percentage of 85.6% when one or two coins are wagered and 92.5% when three
coins are wagered. The player sees the winning or losing combination of three
symbols on the payline as well as (a) the physical reels as they scroll by
and (b) what is just above and just below the payline at the end of play. An
analysis of this game shows that observing the physical reels and what is
just above and just below the payline indicates that the slot machine would
lose money, and thus the player would make money, as the game would have a payback
percentage in the range of 192%–486% if this reflected reality. The
paper concludes by discussing the results of the analysis in terms of gaming
regulations and problem gambling. Keywords: slot machine, probability, randomness,
virtual reels, gaming regulations, problem gambling Introduction
The payback percentage of a slot machine is
determined by a computer program inside the slot machine. The underlying
algorithms that the computer uses to create a slot machine game have been
described by Turner and Horbay (2004) in their paper directed toward
counsellors who treat and researchers who study problem gambling. The
algorithms are also documented in articles in other disciplines, such as the
gaming industry papers by Locke (2001) and The payback percentage of a slot machine game
cannot be determined by examining (a) the symbols on the physical reels in
the slot machine or (b) what is displayed just above or just below the
payline in the payline window at the end of a play. The purpose of this paper
is to use a sample slot machine game to determine the difference between the
true payback percentage, as determined by the computer, and the payback
percentage as indicated (a) on the physical reels and (b) by what is
displayed just above or just below the payline in the payline window at the
end of a play. The difference between the true payback
percentage and the payback percentage as indicated on the physical reels will
be termed the physical reel distortion factor (PRDF). The difference between
the true payback percentage and what the player sees just above and just
below the payline in the payline window will be referred to as the payline
window distortion factor above/below (PWDFa and PWDFb, respectively). The paper is written to help problem gambling
researchers better understand how slot machines can be random and yet
guarantee that the physical reel distortion and the payline window
distortions do exist. To do this analysis, a slot machine pay table
is needed. The manufacturers of slot machines and the jurisdictions in which
they are located do not make the pay tables publicly available. Thus, a
sample slot machine pay table detailed by Wilson's
seven articles in Slot Tech Magazine is used (Wilson
,
2003, 2004a, 2004b, 2004c, 2004d, 2004e, 2004f). It is a three-reel
three-coin slot machine with a bonus for the maximum bet of three coins.
Although there are many different slot machine games available on the market,
Wilson chose to document a simple three-reel three-coin machine to keep the
calculations "simple and easy" (Wilson, 2003, p. 12). Using the sample slot machine from
PRDF
Until the mid-1980s, the true payback
percentage on a slot machine could be calculated using the physical reels.
Older, mechanical slot machines were built so that each symbol on each reel
had an equal chance of occurring on the payline. The reels commonly had 22
stops, so the total number of reel combinations on the payline in a
three-reel mechanical slot machine was 10,648 (22 × 22 × 22).
When computers were introduced into slot
machines, the computer randomly controlled the outcome with an equivalent
number of combinations as the mechanical slot machines had, so that a slot
machine with 22 stops per reel would continue to have 10,648 reel
combinations on the payline. The technique the computer used for doing this
was patented by Saxton (1978) and used a straightforward mapping of random
numbers to the 22 stops. In this section, the payback percentage of a
sample slot machine game is calculated using the physical reels as though the
physical reels represented the odds as they did in the older, mechanical slot
machines. The game Table 1 Layout of the 22 symbols on the
physical reels
For this sample slot machine, the pay table
in Table 2 contains the pay glass information—the winning combinations
and what they pay. Table 2 shows, for example, that three double 7 symbols on
the payline pays 500 credits if one coin is wagered, 1,000 Table 2 Pay table (using the 22 stops on
the physical reels)
credits if two coins are wagered, and a bonus
jackpot of 6,000 credits if three coins are wagered. Three double 7 symbols
is the only winning combination with a bonus for the third coin. All other
winning combinations are linear payouts, with two and three coins paying two
and three times as much as one coin would. Calculating
the odds using the physical reels Table 2 shows what the pay table for this
slot machine would be if the physical reels were used to determine the true
odds. The calculations for the top three winning combinations will be
discussed here. There are eight combinations of three double
7 symbols on the payline because there are two double 7 symbols on each reel
(2 × 2 × 2). Thus, the chance of getting any combination of three double 7
symbols is 8 out of 10,648, the total number of reel combinations. There are
three single 7 symbols on each reel, thus there are 27 combinations of three
single 7 symbols on the payline (3 × 3 × 3) out of 10,648 total reel
combinations. Any three 7s is a winning combination. There
are five 7s on each reel (two double 7 symbols and three single 7 symbols),
giving 125 reel combinations of any three 7s (5 × 5 × 5) out of 10,648 total
reel combinations. However, slot machines pay only the highest amount for any
combination of 7s, so we have to subtract from the 125 combinations the eight
occurrences of three double 7 symbols on the payline and the 27 occurrences
of three single 7 symbols on the payline,
leaving 90 combinations (out of 10,648 total reel combinations) that would
pay for any three 7s (125 – 8 – 27). Payback
percentage using the physical reels The payback percentage is the average amount
that is paid on each play. For example, a payback percentage of 90.0% means
that, on average, the slot machine pays out 90.0% of the amount that was
wagered. Table 2 shows the calculation of the payback percentage as if
physical reels were used to determine the payback percentage. With 22 stops,
the total number of reel combinations is 10,648 (22 × 22 × 22). For one coin
wagered, the payback over these 10,648 reel combinations is 19,650 credits,
yielding a payback percentage of 185% (19,650/10,648). The payback percentage
for two coins is also 185% (39,300/21,296). For three coins, the total
wagered over the 10,648 combinations is 31,944 (10,648 × 3) and the payout is
94,950, yielding a payback percentage of 297% (94,950/31,944). If the
physical reels accurately reflected the outcome, the casino would lose money
on this slot machine, and players, on average, would make money. But slot machines make money. Gross gaming
profits in A summary
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