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annotated gambling bibliographies

 

The prevention of pathological gambling: An annotated bibliography

Peter Ferentzy, Nigel E. Turner, & Wayne Skinner, Centre for Addiction and Mental Health, Toronto, Ontario, Canada. E-mail: Nigel_Turner@camh.net

The preparation of this annotated bibliography was guided by a desire to include all of the problem gambling research articles related to prevention that have been published in English. Some exceptions were made for articles published in other languages but for which an English abstract was available that provided sufficient details about the study. All studies were included, regardless of their methodological quality. In some cases, studies utilizing the same treated sample but providing additional results of the study were included.

The annotations are brief and simply provide the reader with the full bibliographic reference, the basic approach that is evaluated in the study, and, when available, information about the results. No effort was made to critically appraise or review the study.

Since the problem gambling research field is a growing area of inquiry, this bibliography will become quickly outdated and will require regular update to remain current.

Prevention is a complex topic that must take into consideration the causes of the problems. As such we not only report papers evaluating prevention programs but also discuss papers that explore the causes of pathological gambling.

These papers on prevention are divided into four categories:

  • risk factors,

  • programs,

  • evaluations of programs, and

  • conceptual issues and general information.

Each paper was placed into the category that it best suited.

1. Risk factors

Alberta Alcohol and Drug Abuse Commission. (2002). Patterns of exposure to risk and protection for substance and gambling use and abuse: Alberta Youth Experience Survey 2002. Edmonton, AB: Author.

The Alberta Youth Experience Survey of 2002 provides information on substance and gambling use and abuse among adolescents. The main focus was on risk and protective factors. Three types of prevention programs are discussed: (1) universal—promotes overall health and the prevention or delay of the onset of risky behaviours among youth; (2) indicated—promotes efforts to reduce behaviours among youth who have begun to gamble; and (3) targeted—promotes efforts directed at those who are at greater risk. The report notes that a greater number of people at low risk may, overall, generate more harm than a smaller number at greater risk. Hence, prevention often focuses on those at lower risk. Along a continuum, the report provides five categories of risk intensity. Based on a questionnaire, 53.7% fell into the lowest-risk category, 36.2% fell into the middle-risk category, and 3.9% fell into the highest-risk category.

Allcock, C., Blaszczynski, A., Dickerson, M., Earl, K., Haw, J., Ladouceur, R., et al. (2002). Current issues related to identifying the problem gambler in the gambling venue. Melbourne, Australia: Australian Gaming Council. Available at http://www.austgamingcouncil.org.au/research/files/Current%20Issues%20Related%20to%20Identifying%20the%20Problem%20Gambler%20in%20the%20Gaming%20Venue.pdf

This report contains several discussion papers by leaders in the field. Clear, definite behavioural indicators of harmful gambling can be elusive, so a flexible approach to identification is best. Staff should not diagnose problem gamblers. The most obvious indicator of problem gambling is a patron asking for some form of assistance, such as self-exclusion. Possible indicators include frequent trips to ATMs, especially just before or after midnight when a new accounting day begins; requests to borrow money from staff; disorderly behaviour; inquiries from family members; and long playing sessions.

Barnes, G., Welte, J., Hoffman, J., & Dintcheff, B. (1999). Gambling and alcohol use among youth: Influences of demographic, socialization, and individual factors. Addictive Behaviors, 24, 749–767.

Two studies assessed common predictors of alcohol use and gambling among youth in the Buffalo, New York, area with respect to four criteria: (1) sociodemographic, (2) psychological, (3) parental and peer socialization, and (4) other problem behaviours. The authors found that "multivariate analyses of variance revealed that impulsivity, moral disengagement, and delinquency (adolescent or peer delinquency) predicted alcohol consumption and gambling in both studies, even after controlling for demographic factors. Parental monitoring, cigarette use, and illicit drug use predicted alcohol consumption in both studies, but did not predict gambling once the demographic and individual factors were taken into account." Like other studies, this one found higher rates of gambling among males. The authors argue that preventative efforts must go beyond prevalence and associations between variables; they need to explore causal factors, or "predictors," such as impulsivity and moral disengagement.

Bourget, D., Ward, H., & Gagne, P. (2003, December). Characteristics of 75 gambling-related suicides in Quebec. Psychiatry and the Law (CPA Bulletin), 17–21.

This study was conducted to describe psychiatric, social, and demographic characteristics of problem gamblers who committed suicide. Seventy-five cases were examined. Over half were married, and one quarter (25.3%) had attempted suicide in the past. Sixty-four percent had given no warning of suicidal intentions. One quarter were intoxicated with alcohol when committing suicide, and one third had histories of substance abuse. Most had experienced marital and financial losses because of gambling. The authors claim that these findings suggest differences between pathological gamblers and nongamblers who commit suicide. Suicidal intentions and psychiatric issues may be harder to identify. Impulsiveness associated with problem gambling along with substance abuse renders this population at high risk. Low levels of marriage and employment—both considered barriers against suicide—among this group are also worthy of note. The authors recommend that suicide prevention among pathological gamblers receive more study.

Felsher, J., Derevensky, J., & Gupta, R. (2003). Parental influences and social modelling of youth lottery participation. Journal of Community and Applied Social Psychology, 13, 361–377.

This study attempted to investigate the relation between youth (10 to 18 years) lottery participation and perceived parental involvement in lottery playing. A strong association was found, with many youth reporting that parents purchase tickets for them. Notably, youth problem gambling was associated with higher perceived parental participation in lotteries. Most participants did not fear legal repercussions when purchasing tickets, despite awareness of legal prohibitions. Lotteries are perceived as innocuous, and prevention must focus on public awareness and education. The authors note that communities would not accept parents purchasing alcohol for their children, yet similar awareness of gambling addiction is lacking. Awareness campaigns must target parents as well as youth, and current legal restrictions on purchases should be strictly enforced.

Felsher, J., Derevensky, J., & Gupta, R. (2004a). Lottery participation by youth with gambling problems: Are lottery tickets a gateway to other gambling venues? International Gambling Studies, 4, 109–125.

This study, with 1,072 participants aged 10 to 18, was designed to identify whether lotteries represent a key option for youth with gambling problems. A secondary objective was to identify similarities and differences, among youth with gambling problems, between gambling behaviour associated with lottery tickets and other, "traditional," forms of gambling. Lotteries were favoured by youth with gambling problems. This study found that lottery playing is conducive to pathological behaviours, such as chasing losses, for youth with gambling problems and that lotteries are potentially addictive as well as a gateway to gambling in general. Social approval and accessibility of lotteries, misconceptions about the odds of winning, and parental approval are all potential factors in the onset of lottery playing among youth.

Focal Research Consultants Ltd. (Schrans, T., Schellinck, T., & Walsh, G.). (2001). Technical Report: 2000 regular VL players follow up. Halifax, NS: Nova Scotia Department of Health. Available at www.gov.ns.ca/health/downloads/VLPlayers_TechnicalReport.pdf

This is the second phase of a two-part random survey of video lottery terminal players. The study was designed to identify contributing factors to problems and resolution of problems in order to better inform prevention and treatment initiatives. This lengthy (440-page) document covers many issues, from situational factors contributing to problems and motivations for first playing to mitigating factors for stopping or reducing play. Motivations for playing, negative consequences of stopping, spousal support, and a range of other issues are covered.

Gibson, B., & Sanbonmatsu, D. (2004). Optimism, pessimism, and gambling: The downside of optimism. Personality and Social Psychology Bulletin, 30, 149–160.

Three studies found that people who were dispositionally optimistic were more likely to expect to win even after having lost money gambling and were less likely than pessimists to reduce their expectations and their betting after poor gaming results. Optimists also reported remembering more near wins. The results suggest that while optimism may be beneficial in many respects, it could be a risk factor for gambling-related harm.

Griffiths, M., & Wood, R. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16, 199–225.

Observing that adolescents appear to be at high risk for pathological gambling and that the condition is often associated with other problematic behaviours, this article examines risk factors for adolescent gambling and also for video game playing, as the latter shares many traits with gambling. The effects on youth of technology, notably the Internet and video games, are explored. The authors argue that young people may be more attracted to technologically advanced gambling venues. Access is identified as an important factor. The authors call for early preventative and intervention strategies. Specific proposals include raising the minimum age for all commercial gambling activities to 18, imposing stricter penalties on merchants who sell to underaged buyers, and limiting television gambling advertising to after 9 p.m. Research recommendations are also made.

Gupta, R., & Derevensky, J. (1998). Adolescent gambling behavior—A prevalence study and examination of the correlates associated with problem gambling. Journal of Gambling Studies, 14, 319–345.

This study finds that 80.2% of high school students (out of a sample of 817) have gambled in the past year, 35.1% gamble at least once a week, and 4.7% are pathological. Engagement in illegal acts and parents with gambling problems were both risk factors, as was gender, with males gambling more than females. The average age of gambling onset for the problem gamblers was 11.5 years, indicating the need for prevention efforts at the elementary school level. Most adolescents reported gambling at home more than anywhere else. Problem gambling seems associated with psychosocial risk factors applicable to other addictions, suggesting the need for broader conceptions of prevention. At the time of this writing, gambling is the only potentially addictive activity in which young people engage without the type of disapproval and educational campaigns aimed at other addictive behaviours.

Hardoon, K., & Derevensky, J. (2001). Social influences involved in children's gambling behavior. Journal of Gambling Studies, 17, 191–215.

This study was designed to measure the betting behaviour of children and to see whether changes in amounts bet would occur in groups of two or three, and if this was affected by the inclusion in the groups of peers of the same or opposite gender. Children (grades 4 and 6) played a computer-simulated roulette game alone and in groups and were asked to complete a questionnaire addressing their gambling behaviour. Males were found to bet larger amounts than females both alone and in groups. Females were found to bet larger amounts when playing with others of either gender. The authors discuss social learning theory as a premise for the study. The present study is said to be largely preliminary, and more work along the lines of peer influence is required for the development of comprehensive preventative and intervention strategies.

Hardoon, K., Gupta, R., & Derevensky, J. (2004). Psychosocial variables associated with adolescent gambling. Psychology of Addictive Behaviors, 18, 170–179.

This article discusses empirical findings concerning psychosocial determinants—social support, substance use, and behaviour and learning problems—associated with adolescent problem gambling. A questionnaire was given to students (grades 7 to 13). The main psychosocial problems associated with problem gambling include poor perceived familial and peer support, problems with substance use, behaviour and family problems, and parents involved with gambling and substance use. Predictors include gender (being male), family and conduct problems, and substance addiction. The finding most relevant to prevention is that at-risk gamblers may have more in common with probable pathological gamblers than otherwise thought.

Jacobs, D. (2000). Juvenile gambling in North America: An analysis of long term trends and future prospects. Journal of Gambling Studies, 16, 119–152.

Studies of middle and high schools in North America suggest that two thirds of underage youth have gambled for money within the past year. Serious problems related to gambling are experienced by 2.2 million North Americans aged 12 to 17. Lotteries represent the most common form of gambling among this age group. The number of youth gambling, and the number of those with serious related problems, is on the rise. This study provides a profile of juveniles who reported serious gambling problems. Relevant factors include, but are not limited to, early age of onset for gambling; gender (most problem gamblers are male); parental gambling; urban environments; ethnicity; preference for rapid, continuous, and interactive games; likelihood of selling things, even using lunch money, to generate gambling funds; frequent alcohol and drug use; psychosocial states associated with the reasons given for gambling; and dissociative reactions while gambling. Noting that the age of onset for gambling is likely to decline, the author calls for early prevention efforts at the primary school level.

Joukhador, J., Blaszczynski, A., & Maccallum, F. (2004). Superstitious beliefs in gambling among problem and non-problem gamblers: Preliminary data. Journal of Gambling Studies, 20, 171–180.

This study finds that problem gamblers held more superstitious beliefs about gambling than non-problem gamblers and that these beliefs were associated with gambling intensity. Defined as "a strong conviction based on the erroneous perception of a cause-effect association between two independent events," superstitious beliefs are considered an important factor in the maintenance of gambling behaviour. More research is required to determine whether such beliefs precede problem gambling or are subsequent to gambling behaviour. The authors caution for cultural sensitivity when identifying, and defining, superstition. For example, praying for positive results may be culturally appropriate and hence need not be taken as irrational. Hence, a more sophisticated grasp of the concept of "superstition" is required.

Kaminer, V., & Petry, N. (1999). Alcohol and drug abuse: Gambling behavior in youths: Why we should be concerned. Psychiatric Services, 50, 167–168.

Few psychiatrists have substantial experience dealing with the assessment, treatment, or prevention of pathological gambling. As well, even as gambling opportunities have increased over the last decade, the implications of gambling have not been adequately studied. This is especially true for adolescents and is comparable to the situation 30 years ago with respect to substance abuse. Such lack of attention could lead to greater numbers of pathological gamblers in the next generation. Correlates of problem gambling include poor academic performance, being male, truancy, problematic parental gambling, and delinquency. A systematic effort, involving epidemiological and clinical assessment, treatment with an emphasis on high-risk adolescents, and prevention, is required.

Ladouceur, R. (2004). Perceptions among pathological and non-pathological gamblers. Addictive Behaviors, 29, 555–565.

People's perceptions while gambling on video lottery terminals were evaluated for the purpose of comparing the frequency of erroneous perceptions and gambling-related perceptions, and the degree of conviction with respect to these perceptions, in pathological and nonpathological gamblers. Participants were assessed according to DSM-IV criteria. No significant differences were found in the percentage of erroneous perceptions, but pathological gamblers held more gambling-related perceptions in general and with greater conviction.

Lynch, W., Maciejewski, P., & Potenza, M. (2004). Psychiatric correlates of gambling in adolescents and young adults grouped by age at gambling onset. Archives of General Psychiatry, 61, 1116–1122.

Few studies have investigated the mental health correlates of gambling. While early participation in behaviours with addictive potential has been associated with problems, this has not been comprehensively studied with respect to gambling. This study offers a direct investigation of a nationally representative sample of adolescent and young adult gamblers grouped by age of onset (before age 18 and adult onset). The results reveal that adolescent gamblers were more prone to drinking and drug use, dependence, or abuse, as well as depression. Early onset adult gamblers were more likely than adult nongamblers to report use of, and dependence on, alcohol and drugs. Adult onset gamblers reported higher rates of alcohol use than adult nongamblers. This study also provides confirmation to other research suggesting that adolescent gambling may be more socially oriented than adult gambling. The authors conclude that adolescent onset gambling is associated with psychiatric disorders, notably those related to substance use, and that more research is needed to better inform treatment and prevention initiatives. The authors note that the psychiatric measures employed were limited to depression and substance use issues and that the questions related to these issues did not make for proper diagnostic criteria. Questions pertaining to possible selection bias are also discussed.

McMillen, J., Marshal, D., & Murphy, L. (2004). The use of ATMs in ACT gaming venues: An empirical study. Canberra: The ANU Centre for Gambling Research. Available at http://gambling.anu.edu.au/menu/PDFs/ATMs-FINALReport.pdf

This study finds no strong association between problem gambling and the use of automatic teller machines (ATMs) on site and finds that removal of such machines would represent an undue inconvenience for non-problem gambling patrons. Instead, the authors recommend a daily limit on the amount that can be withdrawn. However, some qualitative evidence, based upon interviews with problem gamblers and their families, was found for the removal of ATMs. The authors grant that the removal of ATMs might benefit a small (3.1%) segment of the sample population. Industry representatives were against such a policy. The study did find a strong relation between problem gambling and the use of note acceptors for electronic gambling machines (EGMs). But the authors claim that removing note acceptors would be impractical, so only a limit on the amounts that can be used this way is recommended (and even this recommendation is made tentatively, pending further study).

Moore, T., & Jadlos, T. (2002). The etiology of pathological gambling: A study to enhance understanding of causal pathways as a step towards improving prevention and treatment. Wilsonville, OR: Oregon Gambling Addiction Treatment Foundation. Available at http://www.gamblingaddiction.org/Etiology/Etio02.PDF

This study was designed to increase knowledge about the possible "causal pathways" that lead to pathological gambling. It also tested research methods for large-scale random population studies. The authors suggest that the roles of trauma, abuse, and neglect should be taken into account in prevention initiatives. Prevention measures taken in Oregon are discussed.

Oei, T., & Raylu, N. (2004). Familial influence on offspring gambling: A cognitive mechanism for transmission of gambling behavior in families. Psychological Medicine, 34, 1279–1288.

While many factors in the development and maintenance of problem gambling have been identified, familial influence is understudied. This study attempts to identify the influences of parental behaviours and cognitions on the gambling behaviour of offspring. The South Oaks Gambling Screen, the Gambling Related Cognition Scale, and other questionnaires were administered to 189 families. The results suggest that parents, notably fathers, influence the cognitions and behaviours of their children. One interesting finding is as follows: "However, SEM [structural equation modelling] analyses showed that although parental gambling behavior was directly related to offspring gambling behavior, parental cognitions were not related to offspring gambling behavior directly but indirectly via offspring cognitions." These findings suggest that the cognitive mechanism by which attitudes and behaviours are transmitted may, in some ways, be subtle. More study is required. Preventative efforts should target parents' cognitions. Early intervention should focus on the family rather than on the child in isolation.

Potenza, M., Fiellin, D., & Heninger, G. (2002). Gambling—An addictive behavior with health and primary care implications. Journal of General Internal Medicine, 17, 721–732.

Little work has been done to study the relation between general health and gambling behaviour, yet there is some evidence that nongambling health problems are associated with problem gambling. This article discusses this relationship with an eye to screening and treatment options for problem and pathological gambling, as well as the relation between problem gambling and substance abuse. The authors suggest that general practitioners can play a role in the identification of pathological gambling. More awareness of the general health correlates associated with certain gambling behaviours could lead to physicians assuming a preventative role.

Raylu, N., & Oei, T. (2004). Role of culture in gambling and problem gambling. Clinical Psychology Review, 23, 1087–1114.

The role of culture in gambling and problem gambling has not been addressed properly in the literature. This article discusses these cultural variations and identifies variables pertinent to the initiation and maintenance of gambling behaviour. The few studies available suggest that some cultures are more prone to gambling as well as problem gambling. Familial/genetic factors, along with individual and sociological determinants, should be investigated among different cultural groups in order to develop stronger etiological analyses and culturally sensitive treatment and preventative interventions. An important consideration is the effect of culture upon help seeking. Yet knowledge is lacking. For example, despite anecdotal evidence of high rates of gambling and problem gambling among Asians, this has not been systematically studied. Few studies have looked at problem gambling among ethnic minorities. This article attempts to redress this gap by reviewing available knowledge, gauges the extent to which western studies provide information applicable to other groups, and makes recommendations for further research. The authors note that high rates of problem gambling among certain groups are not reflected in treatment attendance. Culturally relevant, community-based approaches should replace the current overemphasis on hospitals and clinics.

Ricketts, T., & Macaskill, A. (2004). Differentiating normal and problem gambling: A grounded theory approach. Addiction Research and Theory, 12, 77–87.

This study follows up on another by the same authors that outlined a theory of problem gambling involving the experiences of males seeking treatment and the prediction of processes that differentiate normal and problem gamblers. This study employs a grounded theory approach and a sample of male high-frequency (but still "normal") gamblers. Arousal and a sense of achievement were associated with gambling of all kinds, whereas the use of gambling to manage negative emotions was associated with problem gambling—notably, problem gamblers seemed to lack alternative emotional outlets. The ability to control gambling behaviour was another important marker, with problem gamblers requiring more "control strategies."

Stinchfield, R. (2000). Gambling and correlates of gambling among Minnesota public school students. Journal of Gambling Studies, 16, 153–173.

This study addressed the prevalence of gambling, and variables associated with gambling behaviour, among 78,582 Minnesota public school students in the 9th and 12th grades. Most students had gambled in the past year, though few had gambled frequently or reported gambling-related difficulties. Asian and Caucasian students gambled less often than African Americans, Latinos, and Natives. Age and gender were both significant, as older students and boys gambled more frequently. Gambling frequency was also associated with higher rates of sexual activity, the desire to stop gambling, alcohol use, tobacco use, regret over having bet certain amounts of money, and antisocial behaviour. The author concludes that gambling is probably associated with other risky behaviours and that it may also be a function of adolescent experimentation. The kind of information delivered by this study—involving such a large sample and shedding some light on specific correlates—should help in the creation of targeted prevention efforts.

Vachon, J., Vitaro, F., Wanner, B., & Tremblay, R. (2004). Adolescent gambling: Relationships with parent gambling and parenting practices. Psychology of Addictive Behaviors, 18, 398–401.

The additive and interactive links between family risk factors—parental gambling and parenting practices—were examined among a community sample of 938 adolescents who completed the South Oaks Gambling Screen Revised for Adolescents and a questionnaire on parenting practices. Parents completed the standard South Oaks Gambling Screen. Gambling frequency among adolescents was related to gambling frequency and problems among parents, while gambling problems among adolescents were associated only with the severity of fathers' gambling problems. Low levels of parental monitoring were associated with gambling and other difficulties, and inadequate disciplinary practices—referring to inconsistent and harsh attempts to control a child's behaviour—were another factor associated with gambling problems in adolescents. The findings suggest that parenting practices and gambling behaviour should be targeted by prevention strategies.

Vitaro, F., Brendgen, M., Ladouceur, R., & Tremblay, R. (2001). Gambling, delinquency, and drug use during adolescence: Mutual influences and common risk factors. Journal of Gambling Studies, 17, 171–190.

Authors' abstract: "The purpose of this study was threefold: (1) to assess the possible mutual influence between gambling, substance use, and delinquency over a two-year period during mid adolescence, (2) to test whether variables that are usually predictive of delinquency and substance use also predict gambling, and (3) to test whether the links between the three problem behaviors could be, at least partially, accounted for by common antecedent factors (impulsivity, parental supervision, and deviant friends) assessed during early adolescence. Seven hundred and seventeen boys participated in the study. Impulsivity, parental supervision, and friends' deviancy were collected when participants were 13 and 14 years of age. Gambling, substance use, and delinquency were collected through self-reports at ages 16 and 17 years. The results showed no influence or modest influence of problem behaviors on each other from age 16 to age 17 years, once current links and auto-correlations were accounted for. Conversely, the cross-sectional links between the three problem behaviors at each age were moderately high. Impulsivity, low parental supervision, and deviant friends were predictively related to each problem. Finally, a significant, although modest, portion of the covariance between the three problem behaviors was accounted for by these three predictors. The present findings contradict previous findings about the influence of gambling on other problem behaviors and support the notion of a 'general problem behavior syndrome' fed by generic risk factors." The findings suggest that gambling behaviour should not be targeted in isolation. The authors recommend early efforts to reduce impulsive-disruptive behaviours, which in turn could be buttressed by improvement of parental supervision and association with friends who are less deviant.

Welte, J., Barnes, G., Wieczorek, W., Tidwell, M., & Parker, J. (2004). Risk factors for pathological gambling. Addictive Behaviors, 29, 323–335.

This study finds casino gambling, and engagement in many forms of gambling, to be associated with gambling pathology. Cards, bingo, and lotteries are associated with moderately high risk. Alcohol abuse, minority (African, Hispanic, Asian), and low socioeconomic status were each associated with pathological gambling. When other variables were adjusted for, gender was not a significant predictor.

Winters, K., & Anderson, N. (2000). Gambling involvement and drug use among adolescents. Journal of Gambling Studies, 16, 175–198.

This article discusses the association between gambling and drug use among youth. Such knowledge is key to understanding the origins and course of adolescent gambling. Though many risk factors seem to run across both behaviour domains, more knowledge is needed about which factors are common and which are specific to problem gambling. Comparisons of consequences are made, and the implications of co-occurrence are discussed. In many respects, knowledge of the nature and consequences of problem gambling is less developed than that of substance abuse, a situation that must be rectified if better prevention and intervention strategies are to be developed.

2. Programs

Aboriginal Responsible Gambling Strategy. (2002). A self-help guide to gambling responsibly. Toronto: Ontario Ministry of Health.

The Ontario Ministry of Health funded a special program for Ontario's Métis designed to meet the needs of this community. This 17-page brochure is written in a personable style and contains one first-person account of problems with gambling. Issues pertaining to language (problem/pathological gambler) are discussed briefly for the purpose of demystification. Readers are directed to ask themselves relevant questions about their gambling, with risk factors identified. The pamphlet winds down on a positive note, with messages pertaining to overall healthy approaches to life and alternatives to gambling.

Alberta Alcohol and Drug Abuse Commission. (1999). Playing with fire: Aboriginal adolescent gambling. Edmonton, AB: Author.

This video explores problem gambling, risk factors, and consequences through an aboriginal teen's story. Testimonies from gamblers are also provided.

Alberta Alcohol and Drug Abuse Commission. (2001). Your best bet: When young people gamble. An early intervention resource. Edmonton, AB: Author.

This gambling education curriculum is designed to function within health, life skills, mathematics, or language arts classes. Background information is provided, and an addiction model of problem gambling is employed. Misconceptions and risk factors are discussed.

Byrne, G. (2001). The Free Yourself Program. Warrandyte, Australia: Rebound Consulting Pty. Ltd. Available at http://www.freeyourself.com.au/freeyourselfprogram.html

In their words: "The 'Free Yourself Program' is a positive, holistic, pro-active and very effective approach to help people to deal with their Gambling Addiction. It represents a much-needed 'new model' of gambling addiction therapy where the main responsibility is given back to the person directly affected by the addiction to work on changing their 'attitude' and their 'behaviour.' Most importantly, it provides strategies that people can use 'in the moment' when the urge to go gambling threatens to become overpowering. People weren't born addicted, but became so over time. FYP shows how the addiction process can be reversed and eliminated."

Docherty, C., Frost, A., Transom, A., & Cundall, L. (2004). Youth education project (When is it not a game?). Auckland, New Zealand: Problem Gambling Foundation of New Zealand. Available at http://www.cgs.co.nz/files/YEP%20Report.pdf

When the national pilot Youth Education Project delivered the gambling resource, When is it not a game?, it was found that youth are experiencing gambling-related effects and that they have some knowledge of the issue. The resource offers a "strengths-based" approach with an emphasis on youth development, conveying information about the effects of gambling in order to enable young people to make informed decisions.

Game Planit Interactive Corp. http://www.gameplanit.com

In their words: "Game Planit is the leading authority on consumer (player) protection policies, strategies, information, products and services, for all stakeholders with an interest in regulated gaming … Product Safety & Game Evaluation Services are also part of Game Planit's comprehensive array of products and services. This services [sic] allows various stakeholders to fulfill their duty-of-care obligations to implement product safety warnings and other needed protective measures. Overall, Game Planit is forging the Standards of Excellence for Player Protection by providing all stakeholders with the highest possible prevention and problem gambling solutions based on innovation and empirical data into problem gambling risk factors from the most recent and leading-edge research into the games and problem gambling." This site features Safe@play (see Horton, Harrigan, Horbay, & Turner, 2001), other products, workshops, and facts about gambling and odds, as well as relevant contacts.

Glass, L. (2002). Gambling education: Some strategies for South Australian schools. Adelaide, Australia: South Australia Department of Human Services. Available at https://www.library.health.sa.gov.au/Portals/0/gambling-education-some-strategies-for-south-australian-schools.pdf

This report examines state, national, and international preventative strategies along with opportunities to develop gambling education programs in South Australian schools. Such education is geared to informing students about the potential effects of gambling and to assist them in making healthy choices. The author points out that adult problem gambling often begins as early as the age of 10, rates of problem gambling among youth are higher than among adults, and gambling among youth is associated with other risky behaviours. The author also notes that gambling education in schools may in fact increase gambling rates by generating curiosity. This article discusses prospects, and limits, of school-based interventions. As knowledge alone is not sufficient to alter gambling behaviour, this report proposes a constructivist learning theory approach that emphasizes the active agency of people in the learning process. Recommendations are divided into those applicable to schools and those falling outside the purview of educational institutions. Community-based recommendations involve changing perceptions of gambling, developing a measure of safe gambling, and educating retailers about laws governing sales to minors. School-based recommendations include educating teachers and creating a Project Officer post to oversee this report's recommendations.

Government and Public Awareness Task Group of NPNU Consortium. (2000). Harm reduction information kit: For professionals working with at-risk populations. Edmonton: Alberta Non-Prescription Needle Use Consortium (NPNU). Available at http://www.hivedmonton.com/textsite/graphs/hrk_english.pdf

This information kit discusses the principles of harm reduction, with practical advice on issues ranging from substance abuse to problem gambling.

Griffiths, M., Scarfe, A., & Bellringer, P. (1999). Brief report: The UK National Telephone Gambling Helpline—Results on the first year of operation. Journal of Gambling Studies, 15, 83–90.

This article discusses the U.K.'s national gambling helpline in the first year of its operation: November 1997 to October 1998. Of 1729 calls, 51% were from problem gamblers, 90% of whom were male, and 26% of inquiries were from relatives of problem gamblers. Professionals dealing with problem gamblers represented 13% of calls. Fruit machine gambling presented itself as the most problematic of gambling behaviours, especially for adolescents and women. The authors presented their findings because there had been no prevalence studies of adult gambling in the U.K., and there was little knowledge about which types of gambling cause the most problems. Health-related consequences of problem gambling, including depression, anxiety, and suicidal ideation, were identified by a significant minority of callers. The authors advise that excessive gambling be identified as a serious health issue and point out that while general practitioners routinely ask patients about smoking and drinking, gambling is rarely discussed.

Know the Odds Inc. (2001). You figure it out—Problem gambling today. Auburn, Australia: Author. Available from http://www.knowodds.org/yfio.html

In their words: "The kit comprises video, software and notes and is suitable for use in secondary schools. The purpose of the kit is to educate students to: prevent them becoming problem gamblers; and understand problem gambling in others." The education kit is planned around a 20-minute video involving young people discussing issues related to gambling and interviewing an expert, while the software is geared to teaching students (even those with little aptitude for math) about the law of averages and how this works against problem gamblers.

Le groupe Jeunesse. (2001). The count me out (Moi, je passe) awareness program for the prevention of gambling dependency. Montreal, QC: Le groupe Jeunesse.

This is a bilingual (French and English) program designed for grade 3 through the end of high school. Knowledge about gambling, inaccurate cognitions, attitudes, and behaviours are all targeted. Risk and protective factors are explained.

Macdonald, J., & Somerset M. (2003, May). Minimizing risk through preventative skills development. Paper presented at the 12th international conference on gambling and risk taking, Vancouver, BC.

The authors discuss school-based problem gambling prevention programs and contrast them with their own: "Youth making choices: Coping and critical thinking." An important feature of this program is that it relies on more than mere risk avoidance messages in favour of a more client-centred approach. The course is designed to promote coping skills, awareness of randomness, self-monitoring, and critical thinking. The program comprises seven lessons with three guiding principles: "Learning and using more coping skills and stepwise planning to solve stressful problems; Knowing all the ways in which problem gambling can harm you and learning how to check your thoughts, feelings and behaviour for signs of the onset of problem gambling or other problematic behaviours; Understanding that winning and losing are random events and why most people hold erroneous beliefs about their chances of winning."

Marotta, J., & Hynes, J. (2003). Problem gambling prevention resource guide for prevention professionals. Salem, OR: Oregon Department of Human Services. Available at http://www.gamblingaddiction.org/Prevent/PreventGuide.pdf

This guide was designed to provide professionals with information about the relationship between problem gambling and other problematic behaviours. As well, it discusses evidence-based prevention measures for addictions and those specific to gambling. The authors note that empirical knowledge of preventative initiatives for gambling is scant. A public health model is employed, focussing on the interaction of three correlates: host (the individual), agent (gambling), and environment (social and physical context). Risk and protective factors, based largely upon Dickson, Derevensky, and Gupta, (2002), are discussed. The report discusses ways in which existing prevention programs for substance abuse can be integrated with gambling initiatives; here, common risk factors are emphasized.

Minnesota Institute of Public Health (2000). Deal me in: Gambling trigger video and posters. (Available from the Minnesota Institute of Public Health).

The video is designed to raise student awareness of the negative consequences of gambling. Information on the signs of problem gambling is provided. Erroneous beliefs that often accompany gambling are identified and dispelled. The posters and pamphlets are aimed not only at youth but also at women and seniors.

North American Training Institute (2003). Kids don't gamble…Wanna bet?
(Available from Manisses Communication Group, Inc., http://www.manisses.com/bookstore/bookstore/write-ups/wanna_bet.html, and North American Training Institute, http://www.nati.org/products/?mode=desc&ID=28).

This is a curriculum aimed at children in grades 3 through 8. Younger children are exposed to a puppet show, while children in grades 6 through 8 witness the experiences of a peer. Probability and problem gambling are explained. Warning signs are identified.

Responsible Gambling Council. (n.d.). It's only a game: A quick guide to low-risk gambling. Toronto: Responsible Gambling Council. Available at http://www.responsiblegambling.org/articles/generalBrochure.pdf

This short pamphlet offers the Ontario Gambling Helpline's telephone number and is offered as a general information resource. Tips are given for low-risk gambling, and major signs of potential problem gambling are identified. The document is very easy to read.

Responsible Gambling Council. (n.d.). It's only a game: An older person's guide to low-risk gambling. Toronto: Responsible Gambling Council. Available at http://www.responsiblegambling.org/articles/olderAdults.pdf

This short pamphlet offers the Ontario Gambling Helpline's telephone number and targets seniors. Tips are given for low-risk gambling, such as betting only money that has been set aside for that purpose, and "signs of trouble" are listed. The document is very easy to read.

Responsible Gambling Council. (n.d.). Why it's important to talk to your teens about gambling—and how to do it. Toronto: Responsible Gambling Council. Available at http://www.responsiblegambling.org/articles/teensBrochure.pdf

As the title suggests, this pamphlet offers advice on how to bring up the topic of gambling with teenaged children. Questions answered include, "How do I protect them?" (e.g., explaining the risks) and "What do they need to know?" (e.g., gambling is not a way to make money, and the house is destined to win in the long run).

Saskatchewan Health. (n.d.). Gambling: Reducing the risks. (Available from Saskatchewan Health, (306) 787-7239).

This educational resource, pilot tested by teachers in urban and rural schools, contains separate sections designed for grades 6 through 9. It is designed to educate both teachers and students and is complemented with video education. Odds and problem gambling are explained. Sound advice, such as not to borrow money in order to gamble, is provided. There is a strong emphasis on life experience; e.g., the "gambles" people take in real life (such as starting a business) are contrasted with gaming. The student information packages contain useful items such as a brief article on high rates of gambling among youth.

Takushi, R., Neighbors, C., Larimer, M., Lostutter, T., Cronce, J., & Marlatt, G. (2004). Indicated prevention of problem gambling among college students. Journal of Gambling Studies, 20, 83–93.

The authors state that little is known about how best to prevent serious gambling problems among college students who exhibit moderate problems. This article provides a qualitative description of an indicated prevention intervention for college students. Such interventions are designed to identify those who demonstrate moderate problems and to prevent the onset of more serious ones. The intervention is based partly upon strategies with proven effectiveness in the alcohol field—brief motivation enhancement strategies and broad-spectrum skills training—and also on aspects of gambling treatment. The results suggest that this approach generated positive responses from students, who felt they had received some benefit from the intervention. The authors caution that these results require more research for confirmation.

Ursel, B., & Morgan, D. (2004). A brochure on Internet awareness and prevention. Journal of Gambling Issues, 11. Available at http://www.camh.net/egambling/issue11/jgi_11_ursel.html

The Internet is the greatest area of current growth in gambling and poses unique risks associated with isolation. This article comments on a brochure created by the Regina Committee on Problem Gambling to address and reduce these risks. It can be found at http://www.cmhask.com/gambling/InternetGambling.pdf.

3. Evaluations of programs

Abbott, M., Volberg, R., Bellringer, M., & Reith, G. (2004). A review of research on aspects of problem gambling: Final report. Auckland, New Zealand: Auckland University of Technology. Available at http://www.rigt.org.uk/downloads/Auckland_report.pdf

This report was designed as a critical review of gambling research with the objective of clarifying certain issues and establishing future research priorities. Issues under consideration included risk factors, treatment interventions, and public education. The authors conclude that the focus of formal treatment on severe cases has meant that prevention efforts are poorly developed—even though the latter would be beneficial to far more individuals. Prevention programs targeting youth are most acceptable to stakeholders. Experience with campaigns pertaining to tobacco and alcohol suggests that similar campaigns could be effective for gambling, for both youth and adults. So far, exclusion programs have received more research attention than any other preventative strategy (difficulties with implementation are discussed). Hence, the effectiveness of other options presents itself as a research priority. One recent innovation, problem gambling information kiosks inside gambling establishments, is identified as highly promising, notably because it involves cooperation between gaming operators and practitioners. Prevention efforts are often undermined by well-financed industry advertising campaigns.

Benhsain, K., Taillefer, A., & Ladouceur, R. (2004). Awareness of independence of events and erroneous perceptions while gambling. Addictive Behaviors, 29, 399–404.

Building upon studies that have found that individuals who are knowledgeable about the nature of randomness will nonetheless display erroneous beliefs pertaining to odds and random sequences while gambling, this study assessed the effect of reminders of event independence during a game. The findings suggest not only that such reminders are effective at a cognitive level but that they decrease the motivation to continue playing. Noting that "illusions of control" are created by the games themselves, the authors suggest that appropriate prompts could provide a significant corrective.

Blaszczynski, A., Ladouceur, R., & Nower, L. (2004). Self exclusion: A gateway to treatment. Melbourne, Australia: Australian Gaming Council. Available at http://www.austgamingcouncil.org.au/research/files/Self%20Exclusion%20A%20Gateway%20to%20Treatment.pdf

Self-exclusion is the most commonly used strategy by casinos, clubs, and hotels to assist problem gamblers. Principles guiding this procedure include, but are not limited to, the following: many gamble to excess and have trouble controlling their gambling, the gaming industry has a responsibility to provide safe gambling environments that minimize effects on those with problems, and individuals also bear some responsibility. This paper was written to inform concerned parties about how best to assist those with gambling problems. It builds on previous research designed to identify behaviours that may indicate problem gambling, noting that the gaming industry provides an important link to treatment providers. Barriers to the effectiveness of self-exclusion programs—such as the lack of integration with other interventions, the perceived conflict of interest between gaining revenue and excluding gamblers, and the punitive nature of limiting a gambler's behaviour—are identified. The authors propose an alternative model of self-exclusion, one that shifts from a punitive approach to rehabilitation (resumption of control over gambling behaviour) and reduces perceptions of conflict of interest by increasing transparency. Self-exclusion should be operated by "independent educators."

Blaszczynski, A., Sharpe, L., & Walker, M. (2001). The assessment of the impact of the reconfiguration on electronic gaming machines as harm minimisation strategies for problem gambling. Sydney, Australia: University of Sydney Gambling Research Unit. Available at http://www.psych.usyd.edu.au/gambling/GIO_report.pdf

In 2000, the New South Wales Liquor Administration Board recommended modifications to electronic gaming machines for the purposes of harm reduction: no more high-value note acceptors, slower game speeds, and maximum bets limited to $1 (from $10, on a trial basis). This study was meant to assess these initiatives and to identify any (negative) unintended effects. This study focussed on four issues: player satisfaction, player behaviour, player expenditure, and problem gamblers' perceptions of the effects the initiatives had upon their problem gambling. Little evidence was found that reconfiguring bill acceptors would help problem gamblers. Reduction of reel spin time may even exacerbate problems for some. Some preliminary evidence was found for the effectiveness of reduced bet size as a harm reduction strategy.

Breen, H., Buultjens, J., & Hing, N. (2003). The perceived efficacy of responsible gambling strategies in Queensland hotels, casinos and licensed clubs. Brisbane, Australia: Research & Community Engagement Division of QLD Treasury.

In May 2002, Queensland introduced its "Responsible Gambling Code of Practice." The Code covered six themes: provision of information, interaction with customers and community, exclusion provisions, physical environments, financial transactions, and advertising and promotions. This study gauges the extent to which these harm reduction principles have been implemented in casinos, hotels, and clubs. Managers' and employees' opinions of the code and the efficacy of the six responsible gambling practices were also solicited. Some practices were found to be more feasible for implementation than others, though levels of implementation were not consistent among different venues, and other factors, such as number of gaming machines, managers' attitudes, and region, were also linked to compliance. Some practices, e.g., physical layout, were considered more effective by managers than others, such as information provision, were. The authors note that "responsible gambling" is still poorly defined, though the trend is in the direction of placing responsibility on gambling providers and regulators rather than gamblers. Small venues and venues in remote areas are less likely to comply with regulations, and managers and staff in small venues are less likely to view the regulations in positive terms. The Code can be found in this document. In all, 18 recommendations are made. These include finding ways to enforce compliance more effectively, making gambling support services more proactive, and training staff more frequently in responsible gambling.

Delfabbro, P. (2004). The stubborn logic of regular gamblers: Obstacles and dilemmas in cognitive gambling research. Journal of Gambling Studies, 20, 1–21.

Gambling research has consistently confirmed the fact that gamblers tend to misrepresent the odds in gambling activities and hold many irrational beliefs. It would thus seem that providing accurate information in gambling venues or on certain machines would be a strong preventative tactic. However, the false beliefs of gamblers do not appear to function at the purely cognitive level, can result from deliberate distortion, and may even be hard to "falsify"—gambling-related cognitions often rely upon circular reasoning. Different aspects of these belief systems are explored to help guide more effective consumer information initiatives. The "illusion of control" involves the overestimation of contingency between actions and outcomes. The "availability heuristic" involves the greater likelihood of remembering wins than losses. The "gambler's fallacy" involves the attribution of association between unrelated events (a sequence of "tails" is thought to increase the likelihood of "heads"). "Attributional biases" refer to taking credit for wins by reference to one's skill (or other "internal" traits) while blaming losses on external factors. The author cautions that many cognitive phenomena are rooted in behavioural realities, suggesting that they be addressed at that level. The author also suggests that it may be more useful to educate in a preemptive fashion, before the gambling behaviour and the ensuing mystification can set in.

Ferland, F., Ladouceur, R., & Vitaro, F. (2002). Prevention of problem gambling: Modifying misconceptions and increasing knowledge. Journal of Gambling Studies, 18, 19–29.

Given research that demonstrates the high levels of involvement in gambling among youth, along with the irrational beliefs that often accompany these activities, this study tested a video designed to educate and dispel misconceptions on 424 seventh and eight grade students. The authors argue that the delivery of information is an effective preventative tool. This study targeted false conceptual links between independent events. A video format—designed to amuse and interest students—was used partly because a purely cognitive form of communication may be questionable in its effectiveness. This study suggests that the video is a meaningful resource, and its effectiveness would be enhanced if teachers played a complementary role.

Govoni, R., Frisch, G., & Johnson, D. (2001). A community effort: Ideas to action—Understanding and preventing problem gambling in seniors. Windsor, ON: Problem Gambling Research Group, University of Windsor.

While seniors have much time and motivation to gamble, their resources are often limited and they tend to lack the means to recover from financial strain. This report outlines the testing of a community-based prevention program for seniors. The authors found that two thirds of seniors gamble, 1.7% of those surveyed experienced major financial losses due to gambling, and problem gambling affects more than just money. The authors found that a prevention program for seniors should not be limited to senior service providers and that the whole community must be engaged. "Syntegration" is the name given to the process employed in this strategy and involves bringing together people from many backgrounds. Proposals include responsible gambling as the basis of outreach, "multiple strategies for multiple targets," "seniors helping seniors," and "media blitz."

Hing, N. (2003). An assessment of member awareness, perceived adequacy and perceived effectiveness of responsible gambling strategies in Sydney clubs. Lismore, Australia: Centre for Gambling Education and Research, Southern Cross University. Available at http://cger.scu.edu.au/pdfs/hing_2003.pdf

Following the enactment of responsible gambling legislation in 2000, this report assesses the awareness of Sydney club members of responsible gambling strategies and their perceptions of the strategies' adequacy and effectiveness. The study also assessed perceptions of efficacy according to type of gambler, based upon games of choice, gender, age, and potential for gambling problems. High levels of awareness were found with respect to responsible gambling signage and information measures, including those related to problem gambling, though respondents were somewhat skeptical about the likelihood of these measures promoting responsible gambling. However, other measures—such as prevention of minors and intoxicated people from entering, refusal by clubs to extend credit or cash advances, payout of big wins by cheque instead of cash, and self-exclusion—were perceived as likely to promote responsible gambling. In areas such as self-exclusion policy, local counselling services, and measures taken to help people keep track of time while playing poker machines, awareness was low. It is notable, for example, that while many patrons identified self-exclusion as potentially helpful, awareness of the existence of such policies was not high. The findings also suggest that restrictions on minors entering clubs were not always enforced. Problem and at-risk gamblers were more aware of responsible gambling measures than non-problem gamblers. Gender was not a significant indicator of awareness.

Horton, K., Harrigan, K., Horbay, R., & Turner, N. (2001). The effectiveness of interactive problem gambling awareness and prevention programs. Toronto: Ontario Problem Gambling Research Centre. Available at http://www.gamblingresearch.org/contentdetail.sz?cid=2371&pageid=1192&r=s

The Safe@play Risk Quiz is an on-line self-assessment tool that can be placed on video lottery terminals, video kiosks in gambling venues, and interactive slot machines. It is designed to provide users with an awareness of risk factors for problem gambling and to enable them to assume control of their gambling. This study was designed to provide an initial evaluation—306 university undergraduates were involved—and results suggest that the quiz was effective in alerting people to their risk factors, though awareness generated by the quiz tends to diminish over time. The authors note that these students were exposed to the quiz only briefly—they were not regular gamblers—and that people who used this tool more regularly at casinos would conceivably show stronger and more lasting effects. This should be tested in a real casino setting.

Independent Pricing and Regulatory Tribunal of New South Wales. (2004). Gambling: Promoting a culture of responsibility. Sydney, Australia: Author. Available at http://www.ipart.nsw.gov.au/files/Gambling04.pdf

This report reviews the effectiveness of gambling harm reduction measures with respect to their effects on the community and on gamblers. Indirect effects—related to employment, support for community projects, and other issues—were also considered. The report calls for an integrated framework for responsible gambling designed to promote a "culture of responsibility," wherein consumers have sufficient information upon which to base their gambling decisions. Measures designed to protect gamblers should take into account consequences for recreational gamblers and the gambling industry. A system of accreditation for counselling services is also called for.

Ladouceur, R., Boutin, C., Doucet, C., Dumont, M., Provencher, M., & Giroux, I. (2004). Awareness promotion about excessive gambling among video lottery retailers. Journal of Gambling Studies, 20, 181–185.

The authors describe "responsible gambling" as policies and practices designed to prevent and reduce harms associated with gambling and argue for harm reduction approaches similar to what has long been practised with respect to drugs and alcohol: reducing excess rather than aiming only for abstinence. This article describes and evaluates "As luck would have it," an awareness program for video lottery retailers in the province of Quebec. The 2-hour workshop was designed to educate retailers about excessive gambling, with answers to the following questions: "1. What is chance and randomness? 2. Is there a link between misunderstanding the concept of chance and excessive gambling? 3. How does one recognise the symptoms of this disorder? 4. How should retailers intervene if they decide to do so?" Retailers who completed the workshop acquired a better grasp of problem gambling, could recognize symptoms, and felt better equipped to intervene when appropriate. Follow-up found that these retailers were considerably more likely to approach problem gamblers and talk about how to help than those who had not completed the workshop. The authors emphasize that retailers and the gambling industry in general often show a willingness to promote responsible gambling.

Ladouceur, R., Ferland, F., & Fournier, P. (2003). Correction of erroneous perceptions regarding the notions of chance and randomness in gambling among primary school students. American Journal of Health Education, 34 (5), 5–10.

This study finds that when a program designed to correct misconceptions about chance and randomness among primary school students was applied by a specialist in the psychology of gambling, it was more effective than when applied by a teacher. The results have serious implications for the implementation of such programs at primary schools and for the role of teachers in the process.

Ladouceur, R., Jacques, C., Giroux, I., Ferland, F., & Leblond, J. (2000). Analysis of a casino's self-exclusion program. Journal of Gambling Studies, 16, 453–460.

Self-exclusion is an attractive self-control procedure for people who have trouble controlling their gambling but are as yet unprepared to seek professional help. Yet these programs have not been studied. This article discusses characteristics of people who opted to have themselves barred from a Canadian casino with respect to sociodemographics, gambling pathology, gambling habits, and past experience with self-exclusion. Ninety-five percent met the criteria for severe pathological gambling, and none did for non-problem gambling. Thirty percent stopped gambling entirely after enrolling in the program. Participants were concerned with the weakness of detection efforts, reporting that it was easy to gain access to the casino without being identified. Some suggested that the procedure should be available by mail order so that reentering the casino would not be necessary. Seventy percent of respondents enrolled on their own initiative, without pressure from a "significant other," helping to explain the high abstinence rate. The authors argue that, from a preventative perspective, such programs could be offered to those at risk of becoming pathological gamblers. Risky behaviours could be described in pamphlets made available to casino patrons. Other recommendations for such programs and for future research are made.

Ladouceur, R., & Sévigny, S. (2003). Video lottery terminal warning messages and the persistence to gamble. Gambling Research, 15 (1), 45–50.

This study was designed to determine whether messages on a video lottery terminal screen, and breaks, would influence gambling behaviour. The messages were about illusions of control and the realities of chance. Players were assigned randomly to three scenarios: no interruption, breaks, and messages. Both breaks and messages, on their own, were associated with fewer games played. Theoretical issues pertaining to these results, in the context of responsible gambling, are discussed.

Ladouceur, R., & Sévigny, S. (2005). Structural characteristics of video lotteries: Effects of a stopping device on illusion of control and gambling persistence. Journal of Gambling Studies, 21, 117–131.

A video lottery terminal stopping device was tested in two studies to gauge its effects on thinking and behaviour. Players had the ability to stop the reels from spinning. The first study involved illusions of control. Players were inclined to believe that symbols would differ with the timing of stoppage, that they might be able to control outcomes, that skill could be a factor, and that a stopping device could improve their chances of winning. The second study involved gambling behaviour itself, and it was found that the device was conducive to more games being played per session. The results are discussed in terms of their implications for responsible gambling policy.

Ladouceur, R., Vezina, L., Jacques, C., & Ferland, F. (2000). Does a brochure about pathological gambling provide new information? Journal of Gambling Studies, 16, 103–107.

This study was designed to determine whether a brochure on pathological gambling would provide new knowledge and information to the public. One hundred fifteen people were chosen randomly at malls and parks and then assigned to control and experimental groups. The findings suggest that the brochure provided new information about problem gambling, risky behaviours, and help available. The authors point out that the information contained in brochures is rarely evaluated. This study may stimulate others in the field to evaluate their material before distribution, thereby strengthening preventative and educational efforts. Future studies should also assess whether the effects of such materials are enduring.

Lavoie, M., & Ladouceur, R. (2004). Prevention of gambling among youth: Increasing knowledge and modifying attitudes toward gambling. Electronic Journal of Gambling Issues, 10. Available at http://www.camh.net/egambling/archive/pdf/EJGI-issue10/EJGI-Issue10-lavoie-ladouceur.pdf

Gambling has been identified as popular among youth. With the increase in young people gambling, the likelihood of irrational thoughts and behaviours associated with gambling increases as well. A video designed to increase gambling-related knowledge and to dispel misconceptions was viewed by 273 French-speaking students in grades 5 and 6. The results suggest that the video was successful on both counts. The authors point out that 7- and 11-year-old children are at a developmental stage where the illusion of control over chance events is likely to figure prominently and that the cognitive therapeutic approach suggests that loss of control in gambling results from such misconceptions. This study suggests that a video alone can be just as effective as a video combined with discussion, though the authors grant that discussion may improve the durability of the changes. Further research should include grade 4 students and also consider the long-term effects of such interventions on knowledge and attitudes.

Loba, P., Stewart, S., Klein, R., & Blackburn, J. (2001). Manipulations of the features of standard video lottery terminal games: Effects in pathological and non-pathological gamblers. Journal of Gambling Studies, 17, 297–320.

This study was conducted to identify game features of video lottery terminals (VLTs) that inhibit abuse by pathological gamblers yet have little effect on the behaviour of nonpathological players. The study involved a video poker game as well as a spinning reels game. The study investigated three approaches: a counter that showed how much money had been spent, a VLT spinning reels game that did not enable players to stop the reel by touching the screen, and the manipulation of sensory features (speed and sound). The results suggest that sensory manipulation delivered the most significant reaction differences between pathological and nonpathological gamblers. As well, running totals of money (instead of credits) spent could reduce the desire to play among pathological gamblers. These findings support the notion that structural characteristics—such as sound and payout intervals—are significant. The authors offer possible reasons for their results yet caution that these findings should be replicated in more natural settings before harm reduction recommendations are made.

Lostutter, T., Larimer, M., & Takushi, R. (2002). Measuring gambling outcomes among college students. Journal of Gambling Studies, 18, 339–360.

This study introduces and validates three new gambling outcome measures: the Gambling Quantity and Perceived Norms Scale (GQPN), the Gambling Problem Index (GPI), and the Gambling Readiness to Change Questionnaire (GRTC). The questionnaires, along with other measures, were completed by 560 undergraduate college students. The new measures, two of which are modelled upon measures used in alcohol studies, displayed good reliability and convergent validity. The measures deal separately with gambling quantity, related consequences, and motivation to change and represent in the authors' view an advance on currently available instruments in terms of their applicability to the development of effective prevention and treatment interventions. The authors note, for example, that in secondary prevention, overlooking someone's readiness to change can be counterproductive.

Macdonald, J., Turner, N., & Somerset M. (2003). Life skills, mathematical reasoning and critical thinking: Curriculum for the prevention of problem gambling. Toronto: Ontario Problem Gambling Research Centre. Available at http://www.opgrc.org/contentdetail.sz?cid=138

The subject of this report is the development and evaluation of a school-based prevention curriculum for problem gambling. The focus was on subclinical youth. Knowledge of random events, coping skills, and self-monitoring skills were addressed. The authors find that cognitive issues are more easily transmitted than those pertaining to attitude and behaviour. Randomness, and even knowledge of coping skills, can be more easily taught, whereas the acquisition of coping resources and the intricacies of self-monitoring would require a more developed program. Of note is the experiential aspect of self-monitoring. In the authors' words: "Self-monitoring or meta-questioning … replaces the traditional risk avoidance messages with questions which address the experience of the participant.… Engaging in self-monitoring addresses the onset of problem gambling by allowing a person to recognise the onset of gambling problem and taking action to reduce involvement or the problematic thoughts associated with gambling."

Najavits, L., Grymala, L., & George, B. (2003). Can advertising increase awareness of problem gambling? A statewide survey of impact. Psychology of Addictive Behaviors, 17, 324–327.

In order to gauge the effects of an advertising campaign (billboards, brochures, posters, newspaper ads, pens, and T-shirts) meant to raise awareness of problem gambling, 800 adults in Indiana were surveyed randomly. Pre- and postcampaign surveys indicated that the campaign had had little effect and that few were exposed to it. Among different approaches, billboards and slogans seemed most effective. The authors suggest that more powerful media, such as television, may be more effective, as would a focus on high-risk groups.

Napolitano, F. (2003). The self-exclusion program: Legal and clinical considerations. Journal of Gambling Studies, 19, 303–315.

This article discusses some of the difficulties with self-exclusion programs. For example, legal enforceability is tenuous. The author argues that such programs inappropriately shift the emphasis from the psychological problem of the addicted gambler to gambling itself. The author compares such confusion to the war on drugs, of which he is also critical.

O'Neil, M., Whetton, S., Dolman, B., Herbert, M., Giannopoulos, V., O'Neil, D., et al. (2003). Evaluation of self-exclusion programs: Part A—Evaluation of self-exclusion programs in Victoria and Part B—Summary of self-exclusion programs in Australian states and territories. Victoria, Australia: Gambling Research Panel—South Australian Centre for Economic Studies. Available at http://www.justice.vic.gov.au/CA2569020010922A/page/Gaming+and+Racing-Research-Self-exclusion?OpenDocument&1=0-Gaming+and+Racing~&2=0-Research~&3=0-Self-exclusion~

This two-part study is both evaluative and descriptive. Part A evaluates self-exclusion programs in Victoria clubs, pubs, and casinos. It also discusses the literature and theoretical issues pertaining to self-exclusion. Part B describes the many self-exclusion programs in Australian states and territories, though some evaluation is offered. In Part A, interviews with self-excluded individuals indicate a lack of confidence in the system: identification and detection failures are common. Surveys of venues suggest that the programs have had little or no significant effect on problem gambling. The authors recommend investigation of a new system of uniform identification that would restrict access to gaming areas. The definition of self-exclusion should be broadened to include a range of behaviours. Low utilization rates for self-exclusion indicate that other strategies are also needed. Financial resources should be increased, and relevant technologies should be improved. In Part B, the authors find that self-exclusion programs are not homogeneous throughout Australia and differ in many respects, such as the duration of exclusion and the method by which a person must initiate the process. Common features include, but are not limited to, the use of a "deed" of self-exclusion, a list of undertakings by patrons, and an understanding that the venue has no legal obligation. Data management and monitoring procedures are inadequate. Evaluation of effectiveness is also lacking.

Riley-Smith, B., & Binder, J. (2003). Testing of harm minimisation messages for gaming machines. Sydney, Australia: NSW Department of Gaming and Racing. Available at http://www.dgr.nsw.gov.au/pdfs/rr_riley_binder.pdf

This qualitative study was designed to evaluate gamblers' reactions, while playing poker machines, to 10 different harm reduction messages. For both regular and problem gamblers, the following messages were effective in producing more responsible gambling behaviour: Have you spent more money on gambling than you intended? Are you gambling longer than planned? Have you felt bad or guilty about your gambling? Shortcomings and potentials of this type of strategy are discussed.

Schrans, T., Grace, J., & Schellinck, T. (2004). 2003 NS VL responsible gaming features evaluation. Halifax, NS: Nova Scotia Gaming Corporation. Available at http://www.gamingcorp.ns.ca/responsible/pbrgf.htm

This study was designed to help the Nova Scotia Gaming Corporation evaluate a second series of modified responsible gaming features (RGFs) implemented for video lottery terminals in Nova Scotia. RGFs are designed to produce reality checks and breaks in play and to promote responsible gambling. Main changes to the RGFs included, but were not limited to, options to set play time limits, a "pop-up" message every 30 minutes, a response requirement for on-screen pop-up messages, changes to make time of day more prominent, and replacement of references to credits with cash amounts. The methodology is described by the authors: "An 'in vivo' live market test was conducted using a Pre Post return-to-sample methodology with a Test and Control Market comparison. In total, 329 Regular VL Players participated in all phases of the study conducted over a six-month period (October 2003 to April 2004): Test Market (South Shore: n=168) and Control Market (Valley: n=161). Pre Survey benchmarks were obtained in each market (Total: n=409; Test Market (South Shore): n=206, Control Market (Valley): n=203). The new RGFs were introduced on selected terminals in the Test Market area only (PS5 terminals). A Post Survey was conducted approximately four months following the introduction of new terminals with approximately 81% of players in each market completing the Post Survey measure." The findings suggest that money budgeting is a more promising feature than time budgeting.

Tse, S., Brown, R., & Adams, P. (2003). Assessment of the research on technical modifications to electronic gaming machines in NSW, Australia. Sydney, Australia: NSW Department of Gaming and Racing. http://www.dgr.nsw.gov.au/pdfs/rr_chal.pdf

This report reviews two research reports that investigated the effects, on players and on gaming revenue, of proposed technical changes to the operation of gambling machines. The authors concluded that reducing the maximum bet size could be a sound harm reduction strategy. Reconfiguring bill collectors is also a promising idea, but only if proximity to automatic teller machines is taken into account. Reel spin modifications showed less potential.

Turner, N.E., Wiebe, J., Falkowski-Ham, A., Kelly, J., & Skinner, W. (2005). Public awareness of responsible gambling and gambling behaviours in Ontario. International Gambling Studies, 5, 95–112.

This article reports the findings of a general population survey of knowledge of responsible gambling. It includes a preliminary measure of public awareness of information related to the definition of responsible gambling, symptoms of problem gambling, and awareness of the availability of services. One particularly interesting finding was that people who gamble on lotteries and slot machines are more likely to report being aware of services.

Williams, R. (2002). Prevention of problem gambling—A school-based intervention. Edmonton, AB: Alberta Gaming Research Institute. Available at www.uofaweb.ualberta.ca/abgaminginstitute/pdfs/Williams_prevention.pdf

This study was conducted to design, implement, and evaluate a school-based problem gambling prevention program. The study was guided by other programs as well as research on what has been shown to be effective. The curriculum had five sessions: "1. Information concerning the nature of gambling and problem gambling. 2. Exercises to make students less susceptible to the cognitive errors often underlying gambling fallacies. 3. Information on the true odds involved in gambling activities and exercises on how to calculate these odds. 4. Teaching and rehearsal of generic decision-making and social problem-solving skills. 5. Teaching and rehearsal of adaptive coping skills." The author points out that systematic school-based programs are wanting, and evaluations remain contentious. In this program, format was also taken into account: it was designed to be entertaining, emphasized "skill learning" and the application of knowledge, and focussed on the social environment of students. Two sites were chosen: the Calgary High School System and Aboriginal high schools in Southern Alberta. The latter site experienced low enrolment and poor attendance. At the Calgary site, results of the program were promising with respect to knowledge, attitudes, and gambling activity. Short-term results, however, were more significant than long-term results on some measures. The implications of this are discussed.

4. Conceptual issues and general information

Adams, P. (2004). Minimising the impact of gambling in the subtle degradation of democratic systems. Journal of Gambling Issues, 11. Available at http://www.camh.net/egambling/issue11/jgi_11_adams.html

This article deals with the ways in which gambling can undermine democratic participation and democratic culture itself. Gambling can undermine social and economic institutions, as well as a society's political processes. Notably in jurisdictions where gambling is rampant, alliances can form between the gambling industry and sections of government. Given that their economic interests converge, the temptation to permit gambling despite the wishes of a community will loom. Globalization is another factor, permitting the gambling industry to act in force upon smaller or more vulnerable communities. But this paper has another focus: with so many individuals at least partly beholden to gambling revenues (or having some relation with those who are), the ability (or willingness) of these people to participate in a democratic critique of gambling can be compromised. This article addresses subtle questions concerning the psychosocial dimensions of democratic culture and their relations to economic power. Certain influences are hard to identify and to report. People working in universities, government departments, community organizations, and other areas can thus be affected. Any effort to minimize gambling-related harm must take this into account. The author calls for independent monitoring of people with public duties who have relationships to the beneficiaries of gambling profits, as well as for an international charter to address this matter. Specific recommendations are given for various sectors, such as universities and the media.

Alberta Gaming Research Institute. (2004–present). Research Reveals…. Newsletter. Available at http://www.abgaminginstitute.ualberta.ca/newsletter.cfm

This is "an update on gambling research in Alberta." Often, prevention is the theme. See, for example, the November 2004 issue (below).

Alberta Gaming Research Institute. (2004, November). The development of empirically-derived "low-risk" gambling guidelines: An interview with Dr. Shawn Currie. Research Reveals…, 4 (1). Available at http://www.abgaminginstitute.ualberta.ca/pdfs/RR-Issue1-vol4-2004.pdf

Given that there is no scientifically developed definition "that provides clear limits on exactly how the risks associated with gambling can be significantly lowered," Dr. Shawn Currie, a clinical psychologist at the Addiction Centre in Calgary, has embarked upon a study called "An empirical approach to developing low-risk gambling guidelines." Currently there are no clear definitions of "safe" or "responsible" gambling. Conversely, for drinking there are clear limits for frequency and quantity. The aim of Dr. Currie's work is to set clear "threshold" limits on gambling frequency, duration, and expenditure in order to better identify high-risk gambling behaviour. With the endorsement of gambling experts, such guidelines could be disseminated to the general public. Dr. Currie acknowledges that there is no such thing as risk-free gambling and that the thresholds could vary according to demographics (e.g., gender is a factor in similar thresholds for alcohol consumption). Evidence suggests that guidelines work, as in the case of one study where problem gamblers were given a strict monetary limit (5% of income). One of the most significant findings so far in Dr. Currie's study is that gambling expenditures exceeding 5% of income represent a serious risk factor.

American Gaming Association (AGA). (2002). AGA Responsible Gaming Quarterly Archive. Available at http://www.americangaming.org/rgq/rgq_archive.cfm

This link provides access to articles appearing in the "AGA Responsible Gaming Quarterly" in 2002. Responsible gambling and prevention are major themes.

Arnold, G., Collins, P., Eadington, W., Remmers, P., & Ricketts, T. (2003). Towards a strategy for dealing with problem gambling. London, U.K.: Gambling Industry Charitable Trust. Available at http://www.gict.org.uk/reports_towards_a_strategy.asp

This is a general report, with the authors pointing out that only recently has problem gambling been identified as a serious concern. The U.K. is behind on this count compared to many nations, notably in terms of funding, and this report draws upon the experience of other nations (especially English-speaking countries). The authors point out that treatment and prevention measures are too new to have been properly assessed. Priority should be given to a telephone help-line. Education efforts should inform the public about the workings of commercial gambling, the serious problems that gambling can cause for a small minority, the indicators of problem gambling, and the types of help available. The authors note that many gamblers who may not suffer from real addiction nonetheless suffer some difficulties and could benefit from educational efforts.

Bellringer, M., Perese, L., Rossen, F., Tse, S., Adams, P., Brown, R., et al. (2003). Supporting the wellbeing of young people in relation to gambling in New Zealand. Auckland, New Zealand: Problem Gambling Foundation of New Zealand. Available at http://www.responsiblegambling.org/articles/
supporting_the_wellbeing_of_young_people.pdf

This report describes the measures taken to reduce harm related to problem gambling among New Zealand youth and offers many suggestions for improvement. At the time of writing, New Zealand gambling legislation did not represent an integrated agenda. The authors note that this generation (aged 12 to 25) is growing up in an environment of legalized (and normalized) gambling and hence faces new difficulties, partly due to overly positive perceptions of gambling and its implications. The authors offer a "strengths-based" approach that focuses on an individual's positive attributes. Other highlights are as follows: adults should be equipped with the necessary knowledge of gambling's negative potential; legislation should be geared to harm minimization; Maori, Pacific, and Asian concerns must be addressed; and knowledge should be built upon information and research. Many issues, including protective and risk factors, are discussed.

Black, R., & Ramsay, H. (2003). The ethics of gambling: Guidelines for players and commercial providers. International Gambling Studies, 3, 199–215.

Discussions of gambling issues tend to focus upon social impact rather than ethics. This paper offers an alternative, philosophical, perspective on the ethical issues related to the provision of gambling services. Rather than moralistic, the authors suggest a "moral realist" approach—taking facts and concrete issues into account. If gambling is not necessarily wrong, it still requires an ethical foundation guiding gamblers and providers. The gaming industry will, however, need to alter the ways in which it perceives itself. Currently, whatever ethical discourse exists tends to be in the tradition of public preaching that was practised a century ago. The authors invoke Kant and Aristotle, with questions pertaining to fulfillment and rationality of choices. Is it possible to use gambling as a humanly fulfilling experience? This and other questions are explored. Gambling that took itself seriously along these lines could undo harm and make a serous contribution to the common good.

Blaszczynski, A. (2002). Harm minimization strategies in gambling—An overview of international initiatives and interventions. Melbourne, Australia: Australian Gaming Council. Available at http://www.austgamingcouncil.org.au/research/files/International%20Harm%20minimization%20AGC%20draft%20080301.pdf

This report is an overview of harm reduction strategies in several nations. The author points out that there is still little consensus as to what harm reduction means, though an operational definition is provided. Parallels with substance abuse are discussed. Primary, secondary, and tertiary prevention are defined and discussed in terms of their principles and effectiveness.

Blaszczynski, A., Ladouceur, R., & Shaffer, H. (2004). A science-based framework for responsible gambling: The Reno model. Journal of Gambling Studies, 20, 301–317.

This article identifies key principles that should guide a "strategic framework, or blueprint for action" in order to better organize efforts to reduce gambling-related problems. Industry operators, health care providers, social scientists, community groups, relevant government agencies, and other interested parties should join together, essentially forming a coalition geared to reducing or eliminating gambling-related harm while maximizing its benefits. The strategic framework should be based upon empirical, rather than anecdotal, evidence, thereby focussing effectively on vulnerable community members while at the same time avoiding unintended effects upon the majority of harm-free recreational gamblers. While different stakeholders (such as industry operators and health service providers) often define responsible gambling from different perspectives, governments bear the final responsibility for legislative and regulatory initiatives. Currently, however, community pressure often leads to restriction or elimination of gambling venues without scientifically based evidence of harm reduction. The two main barriers to the implementation and evaluation of responsible gambling strategies—lack of conceptual clarity and absence of consensus—should be overcome through empirically and theoretically sound knowledge. For example, specifically focussed psychometric prevalence estimates currently fail to distinguish between subgroups within the problem gambling population (e.g., pathological), making for a lack of clarity, while there is also very little consensus on what constitutes responsible gambling. Five principles are laid out: (1) Key stakeholders will commit to reducing the incidence and prevalence of gambling-related harm. (2) They will work collaboratively to evaluate policies. (3) They will work collaboratively to identify short- and long-range priorities. (4) They will rely on scientific research. (5) Once established, the "action plan" will be subject to ongoing scientific evaluation. The authors argue for the establishment of a global body representing everyone associated with the gambling industry.

Chevalier, S., Geoffrion, C., Allard, D., & Audet, C. (2002). Motivations for gambling as tools for prevention and treatment of pathological gambling. Quebec, QC: Institut national de santé publique de Québec.

The researchers discuss the beneficial aspects of gambling with the goal of using some of these for improving treatment of problem gambling. The authors argue that understanding precisely what gambling does for people can help to provide focus for attempts to develop substitute activities that may deliver similar benefits. For example, some gamble for socialization, to "experience emotions," or to donate to charities. Despite the title, this report has far more to do with treatment than prevention.

Connecticut Council on Problem Gambling (1998–2001). Prevention of problem gambling: A monthly newsletter on problem gambling prevention information, research, and initiative. Available at http://www.ccpg.org/prevention_newsletters.asp

This monthly newsletter covered issues pertaining to the prevention of problem gambling and is still available on-line.

Derevensky, J., & Gupta, R. (2000). Prevalence estimates of adolescent gambling: A comparison of the SOGS-RA, DSM-IV-J, and the GA 20 Questions. Journal of Gambling Studies, 16, 227–251.

Gambling levels among children and adolescents are growing at an unprecedented rate, and high levels of problem gambling among youth have been identified. The strengths and weaknesses of various screening instruments, along with some of the modifications made for addressing youth, are discussed. In this study, 980 adolescents were administered three gambling screens: the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA), the DSM-IV-J, and the GA 20 Questions. The two professionally devised screens delivered problem/pathological gambling rates of 5.3% (SOGS-RA) and 3.4% (DSM-IV-J), and the GA 20 Questions identified 6%. The authors discuss qualitative issues, such as higher correlation between scales for males than for females, and the items best reflecting the differences between those reporting mild to moderate gambling problems and those reporting serious problems. Comparison of the three screens revealed fairly high agreement and verify the contention that more youth (notably males) report serious gambling problems than adults. More research is needed to identify characteristics that differentiate between male and female youth problem gamblers, and more attention should be paid to the fact that there may be different types of problem gamblers. The authors point out that problem gambling rates hinge upon definitions of the issues and that the instruments under study may not provide a "gold standard." The latter would be invaluable for the development of education and prevention efforts.

Derevensky, J., & Gupta, R. (2004). Adolescents with gambling problems: A synopsis of our current knowledge. Electronic Journal of Gambling Issues, 10. Available at http://www.camh.net/egambling/issue10/ejgi_10_derevensky_gupta.html

A significant minority of adolescents who gamble have serious gambling problems, and this article reviews current empirical knowledge of problem gambling among youth. Emphasis is given to the work of Henry Lesieur (to whom this issue is dedicated). While this article provides little new information, it is, as the title suggests, a synopsis (and very thorough). Risk factors and correlates are discussed, and a list of the most important factors and issues is provided. Treatment issues are also covered. The authors point out that knowledge of gambling prevention is still embryonic and that the field must consistently borrow knowledge from the more developed field of substance abuse. A short, yet erudite, account of the abstinence versus harm reduction controversy is provided. The authors point out that even if knowledge of gambling prevention is still wanting, adaptations of theories governing adolescent risk behaviour can provide a useful starting point. The authors also point out that today's youth will soon be adults, with the implication that efforts targeting the young may be a very important aspect of prevention.

Derevensky, J., Gupta, R., Dickson, L., & Deguire, A. (2001). Prevention efforts toward minimizing gambling problems. Washington, DC: National Council for Problem Gambling, Center for Mental Health Services (CMHS), and the Substance Abuse and Mental Health Services Administration (SAMHSA).

This report discusses many issues pertinent to prevention. Much of the conceptual framework is explicated below under Dickson, Derevensky, & Gupta (2002). The theoretical underpinnings of current youth gambling treatment are discussed. The abstinence versus harm reduction controversy is covered comprehensively. The report also provides a review of available prevention programs. Emphasis is placed on viewing risky behaviours on a continuum of harm.

Derevensky, J., Gupta, R., & Winters, K. (2003). Prevalence rates of youth gambling problems: Are the current rates inflated? Journal of Gambling Studies, 19, 405–425.

This article points to inconsistencies in prevalence estimates of problem gambling among youth and tackles the question of whether these rates have been inflated. Screening tools, instruments, and definitions of youth problem gambling all require greater scientific scrutiny. Risk factors must be understood more fully. Better screening, prevention, and treatment initiatives will hinge upon the development of such knowledge. Despite uncertainty about the prevalence of gambling problems among youth, there is good evidence that this group is at high risk. Given that it normally takes years for gambling to reach pathological levels, early intervention could offset many problems.

Dickson, L., Derevensky, J., & Gupta, R. (2002). The prevention of gambling problems in youth: A conceptual framework. Journal of Gambling Studies, 18, 97–159.

This article tackles the question of whether and to what extent prevention programs for alcohol, tobacco, and illicit drug abuse can provide elements that could be applied effectively to similar measures for gambling among youth. Though awareness of the need to educate children about the dangers of gambling has increased, empirical knowledge of how to prevent problem gambling among adolescents is wanting. Various addictions share common risk and protective factors, suggesting the need for a general model. The authors argue for the applicability of a general adolescent risk-taking model. The authors argue that research on resiliency during adolescence should guide preventative efforts, given that gambling is a socially acceptable activity. Resiliency literature suggests that some are more immune to stress, deprivation, and adversity, rendering them less vulnerable to compulsions and addictions than others in similar situations. The authors argue that children are not born resilient, so that the environmental risk and protective factors should be identified (though they do not dismiss biochemical and genetic components). Psychological, family, and peer factors are discussed.

Dickson, L., Derevensky, J., & Gupta, R. (2004a). Harm reduction for the prevention of youth gambling problems: Lessons learned from adolescent high-risk behavior prevention programs. Journal of Adolescent Research, 19, 233–263.

While harm reduction has become a favoured approach to adolescent substance abuse, its application to the treatment and prevention of problem gambling among youth is still largely unexamined. This study was designed to assess harm reduction as a preventative paradigm, for gambling and also for other potentially risky behaviours. From the abstract: "The authors use a universal, selective, and indicative prevention framework to present current prevention initiatives that have emerged from the harm reduction health paradigm for adolescent substance and alcohol abuse. The risk-protective factor model is used as a conceptual basis for designing youth problem gambling harm reduction prevention programs. This framework illustrates the developmental appropriateness of the harm reduction approach for youth. Implications drawn from this conceptual examination of harm reduction as a prevention approach to adolescent problem gambling provide valuable information for treatment providers as well." A harm reduction approach would be guided by certain principles: value neutrality with respect to gambling (and other risky behaviours); humanism, in short meaning that the adolescent is treated with respect and is expected to behave much like an adult; acknowledging the adolescent's active role in preventative measures; and integrating other approaches. Harm is perceived as falling upon a continuum, with people at the extreme of uncontrolled behaviour being possibly inappropriate candidates for harm reduction strategies.

Dickson, L., Derevensky, J., & Gupta, R. (2004b). Youth gambling problems: A harm reduction prevention model. Addiction Research and Theory, 12, 305–316.

The authors discuss harm reduction in relation to the prevention of youth gambling problems, noting that its use has already been established in the substance abuse field. For a conceptual basis, see Dickson, Derevensky, and Gupta (2004a) above.

Dyall, L. (2004). Why is wearing glasses useful in New Zealand? Journal of Gambling Issues, 12. Available at http://www.camh.net/egambling/issue12/jgi_12_dyall.html

This article was prepared in support of the development of a public health approach to gambling and its related harms in New Zealand. Supporting the ideas presented at the Auckland (2003) conference, Gambling Through a Public Health Lens, the author argues that issues can be observed through many "prisms." The Maori perspective on gambling is the "lens" guiding this article, which argues for a public health approach appropriate for this aboriginal tribe. Focussing on family networks, tribal communities, and tribal groups, the author suggests that the Maori may eventually lend assistance in the reduction of gambling-related harm, through the maintenance of cultural traditions, to other ethnic communities both in New Zealand and elsewhere. The paper discusses gambling in its connection to the Maori's experience with colonialization, as well as how the Maori currently perceive gambling revenues through their ownership (or partial ownership) of gambling venues as a means of achieving some economic independence.

Eadington, W. (2003). Measuring costs from permitted gambling: Concepts and categories in evaluating gambling's consequences. Journal of Gambling Studies, 19, 185–213.

The author critiques the methods of determining costs and benefits that guide policies targeting legalized gambling. The author makes a distinction between narrow, economic evaluations and a broader conception of "harm." The types of policies implemented by governments will be greatly affected by which of these perceptions is prevalent. Many attempts to assess "social costs" are seriously flawed, as they gloss over the complexities of this question. The author suggests that casino customers who wish to wager more than a small amount be required to obtain a gambling licence, which could be revoked under certain conditions. Above all, the author argues that society should attain a greater awareness of the personal and social costs associated with gambling.

Evans, C., Kemish, K., & Turnbull, O. (2004). Paradoxical effects of education on the Iowa Gambling Task. Brain and Cognition, 54, 240–244.

The Iowa Gambling Task (IGT) was designed to measure emotion-based learning systems, or "intuition." This important study provides evidence that education may in fact undermine emotion-based learning, or at least its role in decision making. Better educated individuals may hence perform poorly on the IGT. In a "real-money" version of the Task, less educated individuals outperformed university-educated people in some categories, while in others there was no significant variation. The role of education in the maintenance of false beliefs is one explanation.

Evans, R. (2003). Some theoretical models and constructs generic to substance abuse prevention programs for adolescents: Possible relevance and limitations for problem gambling. Journal of Gambling Studies, 19, 287–301.

The author claims that most gambling prevention programs have not been based on theoretical models. This article describes in a historical context various psychosocial models for the prevention of substance abuse among adolescents with an eye to how they may apply to problem gambling within that group. These include social inoculation, reasoned action, planned behaviour, and problem behaviour theory. Differences between gambling and substance use are discussed; for example, unlike alcohol and drug use, gambling does not present immediately recognized adverse effects. The author points out, however, that even though gambling is a "drugless" addiction, gamblers' self-descriptions of their experiences often resemble those of chemical-dependent individuals. The author concludes that substance abuse prevention research directed at adolescents presents theoretical